About This Game "As the Children of the Ancients sweep through the mining operations of the Northern Provinces, destroying all in their path, the Executor flexes the industrial might of the State to quell local rebellions. Laperia burns and Kimmel, the charismatic leader of the Children, will stop at nothing until the empire is reduced to flinders."Fractured State refines the RTS genre into fast-paced strategic urban combat where the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Choose a side then vie for control of each territory where taking over new buildings gives tactical advantage, provides the ability to recruit more specialized units and army wide bonuses, as well as impart overall dominance of the area. Doing away with overly complex micromanagement and mass resource gathering, Fractured State focuses on battle strategies in an urban environment. The only real resources you must manage are your troops, building occupation and time. Each specialized unit requires a specific amount of time to prepare to enter the fray and each building you take control of determines map population, recruitment options and territorial control. Created by modders for modders, Fractured State is being built from the ground up to embrace the modding community by focusing on mod-friendly design options throughout development. In a land engulfed in a brutal civil war split between technical advancement and ancient ways, magic and machines, oppression and rebellion – which side will you choose in this fractured state?TERRITORY CONTROLBattle maps are split up into territories. Occupy the most structures in a territory in order to keep control of it. Territories provide army-wide bonuses and increase the number of troops you can control. Reinforcements you request arrive via your controlled territories. Controlling territories and denying your enemy a foothold are the keys to victory.BUILDING OCCUPATIONBuildings represent important strategic points; this is primarily an urban war after all. Some buildings unlock abilities, new units, passive bonuses, or squad refreshes. Storm buildings to uproot and destroy entrenched enemy forces. You have full control of your units whether they are inside or outside.WEAPON ACCURACY & RELOADINGYour soldiers must keep a mental count of their ammo, or else they could lack it at a crucial moment. No soldier hits his mark 100% of the time, and no weapon is completely accurate. Distance plays a role. Closing down on your target is dangerous but can yield better results.COVERThe most common cause of death for soldiers of the Laperian conflict is exposure. And bullets. And exposure to bullets. Cover makes your units harder to hit. Troops in cover can be dispatched more easily by flanking and rear attacks. Troop placement and cover management are critical to your success. EARLY ACCESS LAUNCH FEATURES Map Editor – Create and share your own maps with the Fractured State community 7 Playable Maps – includes 2, 3 and 4 Player Maps Multiplayer - LAN and Online 6 Unique Units per Faction - Children of the Ancients: Knight, Ancient Fist, Warden, Vicar, Ruhk and Fanatic Laperian: Conscript, Grenadier, Transport, Surgeon, Flamethrower and Sharpshooter Multiple Combat Styles - Open area, Occupied Structure and Cover Based 6d5b4406ea Title: Fractured StateGenre: Indie, Strategy, Early AccessDeveloper:Mechanical MonoclePublisher:Mechanical MonocleRelease Date: 5 Apr, 2017 Fractured State Download Requirements fractured state. steven konkoly fractured state book 3. fractured state definition. the fractured states of america. fractured state series. fractured state steven konkoly. a fractured state. fractured state series. fractured state. fractured ego states. fractured state book 3. fractured state steven konkoly. steven konkoly fractured state book 3. the sect fractured state. the fractured states of america. fractured state game. fractured state book. fractured state game. fractured state book. fractured state book 3. fractured state trailer. fractured ego states. a fractured state. the sect fractured state. fractured state trailer. fractured state definition Very promising mechanics and a great resource for mod builders. Looking forward to seeing it develop!. One of the best Early Access RTS games I have ever seen.OK its clear it's a long way to final version,but you do see here already great design and nice ideas.The AI is smart and is reliable.The concept of take over buildings and street wars is convincing.The gain of base remembers me of Gangland,but the combat and armies size of Warhammer Dawn of War.It looks promising. Guys you are awesome and keep the good work.. One of the best Early Access RTS games I have ever seen.OK its clear it's a long way to final version,but you do see here already great design and nice ideas.The AI is smart and is reliable.The concept of take over buildings and street wars is convincing.The gain of base remembers me of Gangland,but the combat and armies size of Warhammer Dawn of War.It looks promising. Guys you are awesome and keep the good work.. Very promising mechanics and a great resource for mod builders. Looking forward to seeing it develop! PC Building Simulator Sparkle 2 Undead Horde Swarms Early Access Today!: Undead Horde is rising on Early Access Today! Check it out here:https://store.steampowered.com/app/790850/Undead_Horde/. Update Ver. 0.3.20180412: New Features and Enhancements New Decal module in Map Editor New indicators when micro'ing units into cover and firepoints Win and Loss music tracks now play when a match ends Maps now have preview images in the Lobby Game settings can now be changed while a match is in progress (press Escape and select Options from the menu) Ruhks now grunt when they perform a leap attack Players can now select a Team in the Lobby to form alliances (allied players share line of sight and victory conditions) The capture meter on buildings has an updated look and feelFixes Fixed some issues with map saving in the Map Editor Tactical View is now back and can be toggled with Tab (default key bind) Fixed a bug where units would attack-move when told to enter a building even though the player didn't issue an attack-move order. New Version Available and a General Update: You may have noticed that this release is about a month late. Hopefully you did. Maybe you secretly pined away for new content the entire month of May only to be met with silence. I humbly apologize for that silence and give you.....the changelist!Improved general performance and memory consumption by eliminating some resource loadingDid a huge pass on the UI to provide event-driven flyouts and better information in the unit tooltipsAdded the ability for a player to surrender at match end instead of waiting for their 60 second elimination timer to run outImproved unit pathfinding performanceA squad's cumulative speed is now displayed in the recruit panel before the squad is queuedAdded the Conservatory and Sanctuary buildings (finally!)Updated the map Diametric (still WIP)Added a bunch of RowhomesAdded real decalsFixed a bug where AI controlled units wouldn't attack player units when they entered a building they were currently occupyingThis release marks the end of the 0.3.x cycle. We've got some great content planned in the next few releases including two new units coming up in v0.4.0. You can always keep abreast of our development by checking out our Trello board here[trello.com].Lastly, we'd like to acknowledge that we've agreed to mutually terminate our publishing agreement with GPAC Games. The unfortunate fact is that the relationship didn't work out as either one of us had hoped but we can definitively say that the parting was amicable. We wish John and company all the luck in the world on their future endeavors, whatever they might be. We've also got some plans for providing more content between releases that we'll talk about in the near future, so stay tuned!. Update 20170622 is LIVE!: We’ve just published update 20170622 for version 0.2! Here’s the changelist:Update 20170622:. Version 0.4.0 Out Now: We've just published version 0.4.0! Here are the changes:Added a new Laperian unit - the CheckpointAdded a new CotA unit - the ShrineImproved the visual effects for just about every weapon in the gameAdded ragdolls for units that were missing themChanged the 'Back' button in the lobby screen to say 'Leave' instead so it's clear what it actually doesChanged default volume settings when creating a new player profileIncreased the range from which Surgeons can heal other units to prevent an issue with them not being able to get to their targets in some casesScreen notifications for squads engaged in combat should now appear again when those squads are not in viewImproved unit movement so units step on each other less often and generally space themselves out more reasonablyFixed a UI bug where event panels didn't come into the screen in the right positionFixed a UI bug where world space unit skill buttons would block overlapping buttons when they were on cooldownFixed a bug where projectile weapons weren't dealing damage when the attacker was on a fire pointFixed an animation bug on the Sharpshooter when he is deployedFixed a bug where pressing F12 did not save screenshotsFixed a bug where units with custom idle state behavior did not execute that custom logic when they became idle after being micro-moved. Vote Azkend 2 on Steam Greenlight!: If you enjoy a good adventure puzzle like Sparkle 2, you shoud enjoy Azkend 2 as well!http://steamcommunity.com/sharedfiles/filedetails/?id=693832940. Version 0.4.2 Out Now: We've just published version 0.4.2! Here are the changes:Updated many sound effects and added a bunch of missing onesAdded the ability to combine depleted squads: When the currently selected units have 10 or less total unit population cost a button will appear that allows the player to combine them into a single squad and reduce their used squad populationRagdolls now have varied screams instead of just using a single one over and overThe Fanatic now has a passive ability that grants all of his squad mates a 25% rate of fire bonusFixed a bug in the post game screen where faction ambient music would play instead of the appropriate win/loss musicFixed a bug where the effect that plays when capturing a territory would cause the current music track to reset instead of continuing from its current timeFixed a bug where clicking on an edge notification button would sometimes not dismiss that notificationFixed a bug where units that grant squad wide passive abilities would not remove those abilities from their squad mates when they diedFixed a bug where quitting a match and then completing another one would result in duplicate rows in the stat table in the post game screen. Undead Horde Holiday Special - Get your Undead Xmas Now!: Happy holidays! Our gift to you is a special custom made Undead Horde demo - the Holiday Special. The little elves at 10tons have been hard at work for the whole week preparing this gift. Please note that this version is a demo so it covers only some parts of the actual main game.In this demo an elf accidentally unleashes the ancient evil. You then get to invade Xmasland and create an undead army of elves. But there's an adversary - St. Nick! Can you defeat him?Undead Horde Holiday Special is available on itch.io for free: https://10tons.itch.io/undead-horde-holiday-specialThe main game can be wishlisted here: https://store.steampowered.com/app/790850/Undead_Horde/
Fractured State Download Requirements
Updated: Dec 8, 2020
Comments